Word Play Tasks

Although word production tasks are classic examples of inductive problems rather than showcasing an abductive leap that may signify classic creativity, they require the creation of new words from a jumbled string and the inductive leap is not always simple. We are exploring how the level of interactivity with physical representations of the letters predicts either the number of words produced in a classic word production task or the latency to correct solution in a one solution anagram task. We have also introduced a shuffle condition to mimic randomness in the creative process where new ideas are generated not by effortful thinking on behalf of the problem solver but rather by random changes in the array. We are also interested in the phenomenology of such moments of serendipity and how these moments emerge from the interaction of the problem solver and the environment.